Welcome to the online home of Brent Nichols, author of the Gears of a Mad God series of steampunk/Lovecraft novellas, the War of the Necromancer sword and sorcery trilogy, Bert the Barbarian, and more.
The war was supposed to be over. Tira Archer was supposed to be going home. But children are disappearing from the peaceful village of Raven Crossing. Tira searches for the children and finds vicious kidnappers, goblin armies, and mercenary dwarves. A war is brewing, and not just any war. It's a war where the dead don't stay fallen.
Hurt, exhausted, and sick of fighting, Tira will have to take up her bow once again. Somewhere there is a dark wizard manipulating the living and controlling the dead. Tira is saving an arrow just for him. He plans to rule the world, but he hasn't planned on Tira Archer.
Bone Magic is now live on Amazon, Barnes and Noble, Smashwords, and Itunes.
Tira Archer is hunting a monster.
She's after a necromancer who uses the dead as puppets in her mad schemes. Tira has sworn to take the sorceress down, no matter what the cost.
She gets sidetracked when she meets Su, a fugitive on the run from some nasty bounty hunters. Then she meets Alerak, a vengeful nobleman who thinks Su is a murderer, and Roth, a former assassin turned priest, who's been given the task of hunting down the real killer.
By the time they realize they're all pawns in a dark conspiracy, Su is in a cell, scheduled for execution, and Roth is in the clutches of an old enemy. Tira senses the hand of the necromancer behind it all. This could be her chance to stop the woman once and for all. All she has to do is rescue Su from the gallows, pluck Roth from the clutches of vicious pirates, keep Alerak from blundering into a deadly trap, and lead the entire motley group in an assault on an impenetrable fortress.
The only sensible thing to do is to ride away, but Tira's in too deep to stop now. It'll take more than an outraged noblewoman with a squad of cavalry, a band of river pirates, and a flying ship full of mercenaries to stop Tira. She's going to bring down a necromancer, and may the gods help anyone who gets in her way!
Girl in the Shadows is now live on Amazon, Barnes and Noble, Smashwords, and Itunes.
[November 27, 2014] The Goblin King is now live on Amazon, Barnes and Noble, Smashwords, and Itunes.
War is brewing.
When a dead king rises to reclaim his throne, Tira Archer and her companions see the hand of a dark sorceress behind it. They've sworn to finish the necromancer who's brought so much murder and destruction into their lives, but it won't be easy. They'll face assassins, a charming rogue with a hidden agenda, and an army of idealistic rebels who've sworn loyalty to a king ten years dead.
Now they must ride into a goblin-infested wilderness and battle renegades and mercenaries to reach a mad sorceress and try to stop her before she can plunge an entire kingdom into war. They will pay a terrible price, but one way or another, the sorceress WILL be stopped.
Proper young ladies in the 1920s don't get dirty, and they certainly don't get into fights. But Colleen's favorite uncle has died under mysterious circumstances, and she wants answers. When a sinister cult comes after her, she pushes back - hard.
Soon she's running for her life, hunted by the cult of Katharis and aided by a secret government agency. It will take all of her courage, all of her strength, and every steam-powered weapon she can devise to keep her alive long enough to unravel the mystery of her uncle's death.
The cult thinks she knows her uncle's secrets. They'll do anything, hurt anyone, to make her talk. But they've made a grave mistake. Colleen is going to take the fight to them, again and again, until the people she cares about are safe - or have been avenged.
What is Tanathos, and why will a mysterious cult kill to find it?
Armed with the remnant of a burned map, Colleen Garman is in the Dutch East Indies, trying to solve the mystery of Tanathos. But the South Pacific in the 1920s is a dangerous place, and the cult is hot on her heels. From a rooftop chase in Java to a showdown in the jungle on an isolated island, she's fighting for her life and trying to stay one step ahead of the cult.
The stakes have never been higher. The cult wants to open a portal and let a mad ancient god loose in the world. And Colleen knows the danger is real. The malevolent god has started invading her mind...
Isolated and betrayed, faced with murder and mayhem, Colleen is in the fight of her life. She will need every scrap of courage, every shred of ingenuity, every steam-powered gadget she can devise, if she is ever going to make it off of Dark Island with her life - and her soul.
How far would you go for a friend? What would you risk?
A devastating raid by the cult of Katharis leaves Colleen Garman alone, faced with a formidable task. The world itself hangs in the balance as the cult opens a portal to another realm. Colleen's duty is plain - she must close the portal at any cost, and keep it closed.
But her old friend Carter is trapped on the other side. To get him back she will have to risk everything. Her only ally is Dirk Smith, a government agent locked up in an insane asylum. Somewhere in his shattered mind are the clues she needs to thwart the cult, get back the portal stones, and attempt a rescue.
The stakes couldn't be higher. She risks setting the mad god Katharis loose in the world. But if she succeeds it could mean salvation for Carter - and maybe even Smith, as well.Buy the Paperback.
Get all three books in the classic Steampunk/Lovecraft trilogy in one money-saving volume. Follow Colleen Garman from Toronto, to Victoria, to the Dutch East Indies, to Washington, to the realm of Katharis, as she battles a mysterious cult with her life, her sanity, and the fate of the world hanging in the balance.
Drop me an email at brentn (at) aim.com. I love to hear from readers.